14 years, 4 months ago
Highlights
14 years, 4 months ago
My point is that lighting in world space will be different to lighting in view space. distance(vertex*view - light) != distance(vertex - light*view^-1) this is clear if we l…
14 years, 4 months ago
[color=#000000][font=Arial,]Does the OpenGL fixed function pipeline compute lighting in view-space?[/font] [color=#000000][font=Arial,]If the answer is yes, then how does it cop…
14 years, 4 months ago
My question is not about the effect that the transformation has on the normals. From the documentation I can see that OpenGL has a MODELVIEW matrix, which is a concatenation of…
14 years, 4 months ago
Latest Activity
My point is that lighting in world space will be different to lighting in view space. distance(vertex*view - light) != …
14 years, 4 months ago
My question is not about the effect that the transformation has on the normals. From the documentation I can see …
14 years, 4 months ago
[color=#000000][font=Arial,]Does the OpenGL fixed function pipeline compute lighting in view-space?[/font] [color=#000000][font=Arial,]If the answer is yes, then how does it cope …
14 years, 4 months ago