16 years, 1 month ago
Highlights
Community contributions featuredFor prototyping, I'd totally recommend unity3d it does everything you asked for is free and cross platform. I used unity3d at work for prototyping a number of games, it is more…
16 years, 1 month ago
16 years, 5 months ago
Hi, I have been experience a very bizzare problem with GLSL the last few days, and really cant find information I am looking for. My machine with an ATI 4870 runs the program fi…
16 years, 9 months ago
The method you suggested originally is still a feasible idea, just because you want multiple lights doesn't mean you have to use a deferred renderer, the other person said for 5…
16 years, 5 months ago
16 years, 5 months ago
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See all in DiscussionsFor prototyping, I'd totally recommend unity3d it does everything you asked for is free and cross platform. I used unity3d …
16 years, 1 month ago
The method you suggested originally is still a feasible idea, just because you want multiple lights doesn't mean you have …
16 years, 5 months ago
I've done a similar method to how you describe before, I rendered depth into a render target, locked the texture …
16 years, 5 months ago