17 years, 5 months ago
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17 years, 5 months ago
17 years, 5 months ago
I'm having problem with figuring it out. I'm using in this example 4 quads that are connected and I'm using one tile texture. I used GL_CLAMP before, then switched to GL_CL…
17 years, 5 months ago
I have a huge problem... Because of my Depth function is set to GL_LEQUAL (which I presume is the best) there comes a quad collison... Or it looks like that... But, it troubling…
18 years, 1 month ago
I know that meybe this thread is not OpenGL, but I don't know where to put it... Can you use .tga as resource files? Or any other graphic extension besides bitmap... I want to m…
18 years, 2 months ago
Latest Activity
See all in DiscussionsThe problem with the borders is that they are black... You can set the border color, but the result will …
17 years, 5 months ago
You're not rotating walls... You're just setting the polygon vertex into right position... I'm not sure if you can do …
17 years, 5 months ago
GL_NEAREST solves the problem, but it looks really ugly with grass... And the problem is solved because GL_NEAREST doesn't sample …
17 years, 5 months ago