18 years, 2 months ago
Highlights
OK, problem solved! We didn't use the 'four corners' approach, but Paul's solution was helpful nonetheless.The approach used combines two checks:(1) smallest offset: are we over…
18 years, 2 months ago
18 years, 2 months ago
This is about player vs. block collisions in a tile based 2d platformer. Currently it's using a 'shortest offset' method. If there's any overlap between the player and a block,…
18 years, 2 months ago
Thanks for the idea, Paul. The tutorial link has been bookmarked. I think I'll try the 'four corners' approach, and post back here when I've got it implemented.
18 years, 2 months ago
Latest Activity
OK, problem solved! We didn't use the 'four corners' approach, but Paul's solution was helpful nonetheless.The approach used combines two …
18 years, 2 months ago
Thanks for the idea, Paul. The tutorial link has been bookmarked. I think I'll try the 'four corners' approach, and …
18 years, 2 months ago
This is about player vs. block collisions in a tile based 2d platformer. Currently it's using a 'shortest offset' method. …
18 years, 2 months ago