Hello, I am creating a game with a big world that is loaded while the user is playing, also I need to add/remove parts of the world without blocking the game execution. For that…
14 years, 4 months ago
Hello, I am creating a game with a big world that is loaded while the user is playing, also I need to add/remove parts of the world without blocking the game execution. For that…
14 years, 4 months ago
Hello, I am trying to control a human made of d6 joints with drivers but I can't find the problem. I am working on the knee actualy, this is what I use for the joint creatio…
15 years, 7 months ago
Hello, I am asking how the 3d position of a D6 joint can be defined with just an anchor and an axis, it gives an infinite number of positions around the axis, no ? If a d6joint…
15 years, 7 months ago
16 years, 5 months ago
This is what I do each frame: gScene->simulate(float(ifps)/500); gScene->flushStream(); while (!gScene->fetchResults(NX_RIGID_BODY_FINISHED, false)); //retreiving matri…
16 years, 5 months ago
17 years ago
Hello, I am creating a game with a big world that is loaded while the user is playing, also I …
14 years, 4 months ago
Hello, I am trying to control a human made of d6 joints with drivers but I can't find the problem. …
15 years, 7 months ago
Hello, I am asking how the 3d position of a D6 joint can be defined with just an anchor and …
15 years, 7 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more