14 years, 11 months ago
Highlights
I've tried looking at several libraries but few provided the padding function, and they we also bloated and not compact and simple. Ya its educational/fun but without the fu…
14 years, 11 months ago
[size="1"](I've decided to post my question in the math category since it relates to arbitrary-precision integers and encryption) I spent a good few days convertin…
14 years, 11 months ago
16 years, 9 months ago
Hi I'm making a game, so far I'm using an ugly top-down architecture where all objects inherit a virtual logic, draw, and input function. When they are created each is added to…
16 years, 11 months ago
Hi, I'm trying to think of a way to create dynamic world in my game, efficiently. My idea is basically to divide the world into 'sectors' which each contain their own properties…
16 years, 11 months ago
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See all in DiscussionsI've tried looking at several libraries but few provided the padding function, and they we also bloated and not compact …
14 years, 11 months ago
[size="1"](I've decided to post my question in the math category since it relates to arbitrary-precision integers and encryption) I spent …
14 years, 11 months ago
You need a mpSdlInput.pushInput(*event); in your main loop.event is defined as SDL_Event* eventHope it works :)*edit oops you meant only …
16 years, 9 months ago