16 years, 7 months ago
Highlights
Thanks people!I will try it with a floating-point texture instead of the actual texture, and will be posting the results soon.
16 years, 7 months ago
Hi, i was making some tests of shadow map implementation in my engine, and i saw that the depth resolution was too low ( depth value not the texture resolution ), causing some g…
16 years, 7 months ago
17 years ago
Hi, i am trying to code a function that calculates the vertexes tangent for a model, but it still looking flat and i don't know why :/ If somebody know how to do this and find a…
17 years ago
Hi I am having some problems with FrameBufferObjects in some situations with specific hardware ( Geforce 6500 GT ). The program is running without problems, but at some time it…
17 years, 9 months ago
Latest Activity
See all in DiscussionsThanks people!I will try it with a floating-point texture instead of the actual texture, and will be posting the results …
16 years, 7 months ago
Hi, i was making some tests of shadow map implementation in my engine, and i saw that the depth resolution …
16 years, 7 months ago
My test was just use the normal instead tangents, but not for ilumination, just as color ( tangent xyz as …
17 years ago