18 years, 1 month ago
Highlights
Quote:Original post by codhubivQuote:Original post by sirlemonheadWhy D3D10 over D3D9?There are those who look at things the way they are, and ask why... I dream of things that…
18 years, 1 month ago
18 years, 1 month ago
Hello all, I've continued my quest in moving my C# code into unmanaged C++. I'm also moving from DirectX9 to DirectX10. Simple huh! :) The tile to generate the map, which is 256…
18 years, 1 month ago
Anyone help me with the below? When I started trying to use textures, it stopped compiling. Without this function the application will build and run fine, I'm using: "Microsoft…
18 years, 1 month ago
Okay well I'm getting quite far now, but slightly down the wrong road ">Rendering the Map, animated sprite Could anyone help advice me on using matrices and scaling to draw…
18 years, 2 months ago
Latest Activity
See all in DiscussionsQuote:Original post by codhubivQuote:Original post by sirlemonheadWhy D3D10 over D3D9?There are those who look at things the way they are, …
18 years, 1 month ago
Quote:Original post by sirlemonheadWhy D3D10 over D3D9?There are those who look at things the way they are, and ask why... …
18 years, 1 month ago
Quote:Original post by Mike nlI would go for the first option. Like you said, it would be a pretty huge …
18 years, 1 month ago