18 years ago
Highlights
Thanks for the help, I got it working. I used additive blending like you said, but instead of a pixel shader, I was able to use the fixed function pipeline to perform the same t…
18 years ago
18 years ago
I am trying to implement a simple, yet fast, lighting in a 2d game. My original method was using a library I wrote in MMX and C, via DLL (this is a visual basic game) and storin…
18 years ago
I'm currently converting a project to D3D, and it currently uses DirectDraw. One "problem" I've run in to, is that its not fullscreen, and the interface was drawn to the win…
18 years, 1 month ago
hmm that sounds about what I want ... but what about compatibility? It's a pretty simple game, but I am willing to make sacrifices.
18 years ago
Latest Activity
See all in DiscussionsThanks for the help, I got it working. I used additive blending like you said, but instead of a pixel …
18 years ago
hmm that sounds about what I want ... but what about compatibility? It's a pretty simple game, but I am …
18 years ago
I am trying to implement a simple, yet fast, lighting in a 2d game. My original method was using a …
18 years ago