16 years, 3 months ago
Highlights
You can divide your object types to several main categories, e.g. "NPCs", "PCs", "things", "boats" etc. All objects in a category has a lot in common, so avoiding those numerous…
16 years, 3 months ago
16 years, 3 months ago
MMORPG, seamless world split to zones, cppthere's intensive inter-zone communication, so the task is to simplify it's implementation as much as possible. I'm using "proxy" appro…
16 years, 3 months ago
what is the most effective way to detect broken connection?consider MMORPG. lobby (central) server keeps all client connections mainly to prevent logging in the same account. it…
16 years, 3 months ago
there was a discussion here: http://www.gamedev.net/community/forums/topic.asp?topic_id=275240 but I'd like to elaborate this topic. My logger uses TLS buffer for log-message fo…
16 years, 8 months ago
Latest Activity
See all in DiscussionsYou can divide your object types to several main categories, e.g. "NPCs", "PCs", "things", "boats" etc. All objects in a …
16 years, 3 months ago
nice list is in forum FAQ: http://www.gamedev.net/community/forums/showfaq.asp?forum_id=15
16 years, 3 months ago
now I see that I had to provide more detailsI'm trying to implement that "async RPC" for a game that …
16 years, 3 months ago