14ย years, 8ย months ago
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The problem is, that your program starts with the default graphics chip, which is the integrated intel one. Heard about nVidia optimus? Simply start your application from the deโฆ
14ย years, 8ย months ago
Hi all! I have a 2D visualization app (D3D11 with Direct2D Interop) that may get the device reset/lost or whatever, so I have to recreate my device and resources. The app isโฆ
14ย years, 9ย months ago
Hi all! For D3D11: are DXGI calls also thread safe when I do not specify D3D11_CREATE_DEVICE_SINGLETHREADED for d3d11 device. Or are DXGI calls like Present and ResizeBufferโฆ
15ย years, 1ย month ago
Hi! I have a DXGI1.1/D3D11 MFC App that has a message and a render thread. My Problem is that DXGI always scales (bitmap stretched) the content of the swapchain buffer whenโฆ
15ย years, 1ย month ago
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See all in DiscussionsThe problem is, that your program starts with the default graphics chip, which is the integrated intel one. Heard about โฆ
14ย years, 8ย months ago
Is it really needed to have the texture in one large bitmap? Why not chunk it into that kind of โฆ
14ย years, 8ย months ago
You could display a message with GDI or a dialog box while waiting, saying that the device was lost and โฆ
14ย years, 9ย months ago