18 years, 1 month ago
Highlights
Thanks for the fast response.Point 2 - Already doing it in the library. Just as an aside I think that means bounding box collisions checks are doubled but its a minor optimisati…
18 years, 1 month ago
In a previous thread I learned that checking pixel level collision from the surface is very poor on performance because the underlying code inspects the graphics card or so…
18 years ago
Hello everyone, I am writing my first game with SDL and am relearning the basis of C++ coding. I am finding that running a pixel perfect collision loop is very expensive on…
18 years, 1 month ago
Latest Activity
In a previous thread I learned that checking pixel level collision from the surface is very poor on performance because …
18 years ago
Thanks for the fast response.Point 2 - Already doing it in the library. Just as an aside I think that …
18 years, 1 month ago
Hello everyone, I am writing my first game with SDL and am relearning the basis of C++ coding. I am …
18 years, 1 month ago