15 years, 11 months ago
Highlights
You were absolutely right, i'd ensured my rendering didn't use AA, but the images did indeed have soft edges. After some quick tweaks to them, it works fairly well. D'OH.I still…
15 years, 11 months ago
I have a number of complex sprites made up of very simple parts that don't change that often, and redrawing the parts real-time is a pretty big waste of cycles. So i'm trying to…
15 years, 11 months ago
16 years, 10 months ago
I've been tracking down an extraordinarily strange bug all day, and i finally tracked down what it is, but I'm not sure if there's even a way to fix it. The problem, in a nutshe…
16 years, 10 months ago
While trying to load flat bytes (unsigned char) from a PNG file, I realized i was using the clunky old fread() and FILE* combination, which seemed sort of inelegant compared to…
17 years ago
Latest Activity
See all in DiscussionsYou were absolutely right, i'd ensured my rendering didn't use AA, but the images did indeed have soft edges. After …
15 years, 11 months ago
I have a number of complex sprites made up of very simple parts that don't change that often, and redrawing …
15 years, 11 months ago
Found it, had to do with a background image loader thread which apparently had more priority than it used to; …
16 years, 10 months ago