Hi. I was studying the Bloom tutorial on learnopengl.com.https://learnopengl.com/#!Advanced-Lighting/Bloom I understand the benefits of using a Gaussian blur for achieving a Bloโฆ
8ย years, 9ย months ago
Hi. I was studying the Bloom tutorial on learnopengl.com.https://learnopengl.com/#!Advanced-Lighting/Bloom I understand the benefits of using a Gaussian blur for achieving a Bloโฆ
8ย years, 9ย months ago
Why/When should you call DiscardResource? https://msdn.microsoft.com/en-us/library/windows/desktop/hh404613(v=vs.85).aspx What does this method buy you? Is itโฆ
9ย years, 9ย months ago
11ย years ago
11ย years ago
mhagain, thanks for the solution! That fixed it! I didn't realized that glVertexAttribPointer required the buffer to be bound before use. Thanks for the heads up!
11ย years ago
Hey guys! My team just released our latest creation, "Deer Hunter 2016". We managed to get featured in the iTunes, Google Play, and Amazon stores. It is available on bothโฆ
11ย years ago
Hi. I was studying the Bloom tutorial on learnopengl.com.https://learnopengl.com/#!Advanced-Lighting/Bloom I understand the benefits of using a Gaussian blur for achieving โฆ
8ย years, 9ย months ago
Why/When should you call DiscardResource? https://msdn.microsoft.com/en-us/library/windows/desktop/hh404613(v=vs.85).aspx What does this method buy you? Is it essentially like the f
9ย years, 9ย months ago
Hey guys! My team just released our latest creation, "Deer Hunter 2016". We managed to get featured in the iTunes, โฆ
11ย years ago
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