17 years, 5 months ago
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17 years, 5 months ago
In case of fast moving objects, you stop them to overlap each other by "estimating time t"(not get this idea clearly yet), in your example, you defined 2 states of collision tha…
17 years, 5 months ago
Hi, how can i find collision response between rectangle and circle like in this picture : i want to identify the direction and magnitude of V1 vector and the V2 vector after the…
17 years, 6 months ago
Hey guy, Im using Flash CS3, and I have a really big background, it's jpeg image file, But when i scroll the background, it's not smooth. I did try to use a vector image which d…
17 years, 9 months ago
Hey Guys, Normaly,a game will have a map and some regions where player can move, some forbiden regions where user can't move to there such as rivers,mountains,... In my game, I…
17 years, 11 months ago
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See all in DiscussionsIn case of fast moving objects, you stop them to overlap each other by "estimating time t"(not get this idea …
17 years, 5 months ago
Hi,Oliii. I did review ur code, in "Example 4 - Extending further for fast moving objects", you create CollisionInfo struct, …
17 years, 5 months ago
Follow your explanation,until now, I did make collision response with CIRCLES,RECTANGLES,WALLS. They were impacting to each other in a virtual …
17 years, 5 months ago