16 years, 3 months ago
Highlights
Hey.Obviously, the Network Manager would only have received an object - in the sense of entity in the game - after interpreting the packets/stream of data. Sorry if I was b…
16 years, 3 months ago
16 years, 4 months ago
Referring to my first topic on this board about a collision detection for a huge number of spheres with different radius:http://www.gamedev.net/community/forums/topic.asp?t…
16 years, 4 months ago
Hello there.I've recently started work on the client of my MMORTS and I've quickly come to a point where I have to decide which basic design practice I should follow. I use…
16 years, 4 months ago
I've googled and read a lot about collision detection, but mostly, people talk about precise/fast collision detection for a reasonably low number of high detail models, sometime…
18 years, 1 month ago
Latest Activity
See all in DiscussionsHey.Obviously, the Network Manager would only have received an object - in the sense of entity in the game - …
16 years, 3 months ago
Hey there.I just found this paper on hash grid collision detection:http://www10.informatik.uni-erlangen.de/Publications/Theses/2009/Schornbaum_SA09.pdfIt describes an algorithm that is no less th
16 years, 4 months ago
Quote:"Loose Octree""Hash Grid"If the spheres are roughly the same size, or at least have a defined upper limit on the …
16 years, 4 months ago