13ย years, 3ย months ago
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Community contributions featuredThis depends on what underlying systems you are using. In general, this does not matter for disk io though since, as you say, even if you use unbuffered IO the disk IO stiโฆ
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13ย years, 6ย months ago
Hi! I'm looking into file I/O for text files and I've been wondering about functions which read lines from files. Does anyone know if they normally read in every iteratioโฆ
13ย years, 3ย months ago
In Unreal Engine 3 they support multiple weight sets for meshes so they can have limbs detached but not having weird artifacts where the removed bones are influencing the body (โฆ
13ย years, 7ย months ago
I started to write some code for weapons and firing them when I realized the structure of the game code was a bit weird. I store an array of players in my Game class, I store anโฆ
14ย years, 5ย months ago
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See all in DiscussionsThis depends on what underlying systems you are using. In general, this does not matter for disk io though since, โฆ
13ย years, 3ย months ago
Hi! I'm looking into file I/O for text files and I've been wondering about functions which read lines from โฆ
13ย years, 3ย months ago
The post I made earlier literally walks through how to do ellipse collision detection step by step I've had โฆ
13ย years, 6ย months ago