18 years, 1 month ago
Highlights
XNA timestep integration etc issues.
Forum Reply
Whenever you perform addition all the units need to agree so:velocity_change (m/s) = acceleration(m/s^s) * time(s)velocity(m/s) = velocity(m/s) + velocity_change(m/s)position_ch…
18 years, 1 month ago
Latest Activity
Badges
Decade Member
5-Year Veteran
1-Year Veteran
Spotlight
View all badges →