6 years, 11 months ago
Highlights
I think OP just needs some direction as to how to go about the math itself. There are a few ways to go about it. Any 3d library that has "cameras" and all that is just using mat…
6 years, 11 months ago
7 years, 1 month ago
I've never quite _fully_ finished a verlet particle physics system based on this paper. I always get stuck on the Rigid Bodies section on page 3. Specifically when he's…
14 years, 11 months ago
I'm in the middle of writing a small graphics lib for my future games, and just found myself writing a Shader object. Something it rubs me wrong. What is the point in me wra…
15 years ago
I'm playing around with OpenGL 3.2, and it seems to me that binding textures really fragments what could otherwise be a pretty strait-forward batch drawing of primitives. IE: Wh…
16 years, 8 months ago
Latest Activity
See all in DiscussionsI think OP just needs some direction as to how to go about the math itself. There are a few …
6 years, 11 months ago
I'd love to see some stats to back up some of your claims and assumptions. It seems highly based on …
7 years, 1 month ago
Work out the values for the two objects by hand for a few iterations, and compare the values to what …
7 years, 1 month ago