16 years, 6 months ago
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Community contributions featuredThanks for all the replies. The more I think about this issue, it seems to be some kind of a driver issue, which might be happening from the way I wrote my code...
16 years, 6 months ago
16 years, 6 months ago
Hi, I'm trying to implement a lighting shader to add "lamps" in the scene, and I'm having this problem, where it appears that every varying variable I use, to pass data from the…
16 years, 6 months ago
Hi, In the application code I have: glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.5); But it appears that it isn't pass correctly to the shader, when I use gl_LightSource[0].q…
16 years, 7 months ago
Hi, I'm about to implement a glow effect, using GLSL and FBO. An obvious method to do so is to use two render passes: first, everything witout glow. Secondly, glow with everythi…
16 years, 7 months ago
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See all in DiscussionsThanks for all the replies. The more I think about this issue, it seems to be some kind of a …
16 years, 6 months ago
@freeworld - OpenGL2 is supported by the device, so I don't have any reason to think it's done in CPU.On …
16 years, 6 months ago
Well, here are both the VS and FS (I've stripped them to the bare minimum):Vertex shader:<source>varying vec4 ambientGlobal;varying vec3 normal;varying …
16 years, 6 months ago