18 years ago
Highlights
>Why do you want to do this? It's more efficient to use the GPU's built-in matrix>transformations. Just put all your objects in one array, but do the modelview>mat…
18 years ago
18 years ago
I have read that it is better to send less, but larger vertex arrays than a bunch of small ones. What I don't understand is how to put objects into a vertex array "post tra…
18 years ago
Hello, I have a collection of objects rendering in additive blending. I'd like to know how to set up OpenGL to test the screen for white color, so that it doesn't draw a fragmen…
18 years ago
Quote:Original post by lancektPretty much any way you could find to do this would cost you more rendering time than it would save.If all the overdraw is causing performance prob…
18 years ago
Latest Activity
See all in Discussions>Why do you want to do this? It's more efficient to use the GPU's built-in matrix>transformations. Just put all your …
18 years ago
I have read that it is better to send less, but larger vertex arrays than a bunch of small ones. …
18 years ago
Quote:Original post by lancektPretty much any way you could find to do this would cost you more rendering time than …
18 years ago