Hi there!We're using the NVidia PhysX SDK for collision detection.Our level is represented by a set of cooked triangle meshes.Now, according to the visual debugger, everything i…
16 years, 4 months ago
Hi there!We're using the NVidia PhysX SDK for collision detection.Our level is represented by a set of cooked triangle meshes.Now, according to the visual debugger, everything i…
16 years, 4 months ago
Hi there. I'm working on a 3rd person shooter using the PhysX SDK. The level is represented by a cooked triangle mesh. Controllable models (that is, human players and ai ag…
16 years, 6 months ago
18 years ago
18 years ago
Quote:Original post by MadKeithVQuote:Original post by dae_coderoninMy question here is this: Are stl vectors really that slow, is it just the Debug setting (I'm working with MS…
18 years ago
Hi Folks! In order to get some training, I've recently developed some 2D arcade games. Basically, it's just remakes of old arcade classics. So far I've implemented: * Minesweepe…
17 years, 11 months ago
Hi there!We're using the NVidia PhysX SDK for collision detection.Our level is represented by a set of cooked triangle meshes.Now, …
16 years, 4 months ago
Hi there. I'm working on a 3rd person shooter using the PhysX SDK. The level is represented by a cooked …
16 years, 6 months ago
Hi Folks! In order to get some training, I've recently developed some 2D arcade games. Basically, it's just remakes of …
17 years, 11 months ago
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