17 years, 9 months ago
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No doubt, I would have kept it dark.Makes for a better atmosphere, especially in a horror-game like this. It helps bring out that claustrophobic feeling, and the tenseness of no…
17 years, 9 months ago
17 years, 10 months ago
Original post by KestQuote:Original post by Cpt MothballsQuote:As much as spore was a boring and tedious attempt at making a game based around evolution, it is sort of the first…
17 years, 10 months ago
17 years, 10 months ago
17 years, 10 months ago
Latest Activity
See all in DiscussionsNo doubt, I would have kept it dark.Makes for a better atmosphere, especially in a horror-game like this. It helps …
17 years, 9 months ago
Original post by KestQuote:Original post by Cpt MothballsQuote:As much as spore was a boring and tedious attempt at making a …
17 years, 10 months ago
I have two major problems with Dynamic Difficulty, the way they've been implemented in games like Fallout3 and Oblivion;1. Every …
17 years, 10 months ago