14 years ago
Highlights
[quote name='swiftcoder' timestamp='1348869994' post='4984880'] Ja, I'm quickly starting to miss C++ templates. I'm going to have to unlearn my t…
14 years ago
14 years, 3 months ago
From what i see, your texture list is vector<cTexture>, so your textures are held by value. If you add a new one, you might reallocate the vector's buffer which will c…
14 years, 3 months ago
14 years, 5 months ago
Not using shader by itself is deprecated in OpenGL >= 3.0. So if you want to get up to date you have to move to using them. If you want a replacement for the old gl matrices…
14 years, 5 months ago
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See all in Discussions[quote name='swiftcoder' timestamp='1348869994' post='4984880'] Ja, I'm quickly starting to miss C++ templates. I'm going to have to unlearn my template-centric …
14 years ago
From what i see, your texture list is vector<cTexture>, so your textures are held by value. If you add a …
14 years, 3 months ago
Not using shader by itself is deprecated in OpenGL >= 3.0. So if you want to get up to date …
14 years, 5 months ago