17 years, 10 months ago
Highlights
Thanks everyone for the tip on using occlusion queries, it seems to solve my problem perfectly!If someone else have a similar problem, this is what I do:- create an occlusi…
17 years, 10 months ago
17 years, 10 months ago
Hi, I hope this is the right place for posting a question on HLSL (using DirectX/Direct3D and C#). I am doing some image processing using HLSL and at one point I do "t…
17 years, 10 months ago
I need to access (and process) a texture from a pixel shader with the result being rendered to a new texture, which then need to be accessed in a second shader pass. From what I…
17 years, 11 months ago
Hi, I am trying to render to a 64 bit floating point texture, and later on to read the values from the texture but can't seem to get it to work. What I am trying to do is t…
18 years ago
Latest Activity
See all in DiscussionsThanks everyone for the tip on using occlusion queries, it seems to solve my problem perfectly!If someone else have a …
17 years, 10 months ago
Quote:Original post by Adam_422. After subtracting the textures, downsize the result by summing the pixel values. Once you get to …
17 years, 10 months ago
Quote:Original post by Adam_42GetParameter() isn't going to work - it will only return the value you set yourself via SetParameter().Thanks …
17 years, 10 months ago