15 years, 4 months ago
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I personally let the GPU handle all particle transformations.. The post i a little ill-formatted (was posted on the old forum format) but I did a post early last year on another…
15 years, 4 months ago
16 years, 2 months ago
if you have your Camera's viewprojection matrix its simply LocalSpace = viewproj * worldcoord (vertex by matrix multiply)screenX = ((LocalSpace.x / LocalSpace.z) * (screenWidth…
16 years, 2 months ago
16 years, 3 months ago
Quote:Original post by jykI think the simplest solution would probably be to make the game fully 3-d, and just have the '2-d' part of the game all take place in the same plane (…
16 years, 3 months ago
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See all in DiscussionsI personally let the GPU handle all particle transformations.. The post i a little ill-formatted (was posted on the old …
15 years, 4 months ago
if you have your Camera's viewprojection matrix its simply LocalSpace = viewproj * worldcoord (vertex by matrix multiply)screenX = ((LocalSpace.x …
16 years, 2 months ago
Quote:Original post by jykI think the simplest solution would probably be to make the game fully 3-d, and just have …
16 years, 3 months ago