17 years, 4 months ago
Highlights
Quote:Original post by mmakrzemYou could implement your three different shader all inside one shader. Then use a variable to branch your logic. That is what is done in the…
17 years, 4 months ago
17 years, 5 months ago
Creating 3 different programs and switching between them is the correct way. A single program will perform the same render operations on all geometry it is used on. Yo…
17 years, 5 months ago
17 years, 5 months ago
Have you specified a GL_GEOMETRY_INPUT_TYPE_EXT?
17 years, 5 months ago
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See all in DiscussionsQuote:Original post by mmakrzemYou could implement your three different shader all inside one shader. Then use a variable to branch …
17 years, 4 months ago
Creating 3 different programs and switching between them is the correct way. A single program will perform the same render …
17 years, 5 months ago
Have you specified a GL_GEOMETRY_INPUT_TYPE_EXT?
17 years, 5 months ago