15 years, 11 months ago
Highlights
So, you want to click a button on your interface, which calls some kind of "dice roll" function. And this dice roll needs to be visually represented in your game/program, r…
15 years, 11 months ago
16 years ago
Hello gamedev,I am trying to use a skinned mesh from a file multiple times in my program.The first instance of the mesh is the "player", the other instances are enemies, which a…
16 years, 1 month ago
Hello gamedev,here's my problem:I want to spawn enemies. To keep track of them I use an std::vector://Enemy = My enemy class. Contains position, texture, mesh etc. of an enemyst…
16 years, 1 month ago
Hello gamedev,I am trying to load the "bones_all.x" file (from http://toymaker.info/) into my application. When I use the SkinnedMeshDemo fromt the SDK, it loads fine.But if use…
16 years, 1 month ago
Latest Activity
See all in DiscussionsSo, you want to click a button on your interface, which calls some kind of "dice roll" function. And this …
15 years, 11 months ago
Quote:Original post by BuckeyeQuote:The animation controller may be valid, but it is not independent.What do you mean by "it is …
16 years ago
Yeah, you fixed it.
16 years ago