17 years, 11 months ago
Highlights
Thank you so much for your help. One quick follow up question...This is a hobby project for me (read "I have no clue what I'm doing"). In my world, z is forward, positive x…
17 years, 11 months ago
17 years, 11 months ago
I'm trying to work out some basic "target locating" logic for an RTS style game. My players have a D3DXVECTOR3 that represents their location in the world and a D3DXQUATERN…
17 years, 11 months ago
I'm attempting to build an RTS style game. I want to scroll the map when the user uses the arrow keys. So, if my camera target is (0, 0, 0) and the camera is located at (0,…
17 years, 11 months ago
Thank you both for your help. I finally got it working. Here's a code snipet...#define DIRECTION_FORWARD D3DXVECTOR3(0, 0, 1)D3DXVECTOR3 Camera::MakeVectorRelativeToCameraSpace(…
17 years, 11 months ago
Latest Activity
See all in DiscussionsThank you so much for your help. One quick follow up question...This is a hobby project for me (read "I …
17 years, 11 months ago
I'm trying to work out some basic "target locating" logic for an RTS style game. My players have a D3DXVECTOR3 …
17 years, 11 months ago
Thank you both for your help. I finally got it working. Here's a code snipet...#define DIRECTION_FORWARD D3DXVECTOR3(0, 0, 1)D3DXVECTOR3 Camera::MakeVectorRelativeToCameraSpace(D3DXVECTOR3 …
17 years, 11 months ago