17 years, 11 months ago
Highlights
Well the main con is speed. OpenGL and directx dont draw each pixel, theyre simply an interface to the hardware, you give them a job and they do some intermediate processing and…
17 years, 11 months ago
17 years, 11 months ago
From what ive read from http://www.opengl.org/pipeline/article/vol003_7 it seems that calling this once per SwapBuffers is needed for an opengl app to work on vista an…
17 years, 11 months ago
Ive been following the nehe tutorials, where the author scales between technologies. Namely performance/media timers and VBO's/Vertex arrays. From i can tell of the msdn site, p…
17 years, 11 months ago
This is something that i've wondered for a while now. Is glDeleteTextures really necessary at the end of an application? I know that if you no longer need a texture you should d…
17 years, 11 months ago
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See all in DiscussionsWell the main con is speed. OpenGL and directx dont draw each pixel, theyre simply an interface to the hardware, …
17 years, 11 months ago
Thanks :).
17 years, 11 months ago
From what ive read from http://www.opengl.org/pipeline/article/vol003_7 it seems that calling this once per SwapBuffers is needed for an opengl app …
17 years, 11 months ago