14 years, 7 months ago
Highlights
Community contributions featuredHey guys, thank for the help, as you said, I must use d3dContext->PSSetConstantBuffers() Thanks for the great help. Very Appreciated.
14 years, 7 months ago
14 years, 7 months ago
Hi I have a constant buffer that I'm updating each frame, it contains one matrix and one float4, the problem seems that the matrix part is updating while the color part is g…
14 years, 7 months ago
Hi.. I'm getting an exception when this third statement is executed, I knew this since I was tracing the code using the breakpoints.. XMMATRIX view=XMMatrixIdentity(); XMMAT…
14 years, 7 months ago
Hi.. I have upgraded to a win 7 (32 bit) laptop, and willing to continue with game programming, it uses DX11. I know there's DX11 but there is no books on the internet for t…
15 years, 1 month ago
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See all in DiscussionsHey guys, thank for the help, as you said, I must use d3dContext->PSSetConstantBuffers() Thanks for the great help. Very Appreciated.
14 years, 7 months ago
I mean the text is black in the first case (return colorMap_.Sample(colorSampler_,frag.tex0)*float4(col_[0],col_[1],col_[2],1.0f);) and it will not appear in the second …
14 years, 7 months ago
Hi I have a constant buffer that I'm updating each frame, it contains one matrix and one float4, the problem …
14 years, 7 months ago