Hi, given that the current webgl specification doesn't support texture arrays, I am implementing some sort of variable texture atlas mechanism in my last engine. Essentiallyโฆ
14ย years, 5ย months ago
Hi, given that the current webgl specification doesn't support texture arrays, I am implementing some sort of variable texture atlas mechanism in my last engine. Essentiallyโฆ
14ย years, 5ย months ago
14ย years, 9ย months ago
Any hint on the 2nd method - image space? I could try bending some parts of the engine to make it fit...
14ย years, 9ย months ago
14ย years, 9ย months ago
Hi, I went on porting a simple 3d engine to webgl and noticed that GlPolygonMode and more importantly GlLineWidth have both been deprecated. Given that, could anyone point me toโฆ
14ย years, 9ย months ago
Hi, I've written this variant of the Moller test, in Javascript, and I am using it within a WebGL application. The function correctly returns whether the given ray (p,d) isโฆ
15ย years, 6ย months ago
Hi, given that the current webgl specification doesn't support texture arrays, I am implementing some sort of variable texture atlas โฆ
14ย years, 5ย months ago
Any hint on the 2nd method - image space? I could try bending some parts of the engine to make โฆ
14ย years, 9ย months ago
Two ways: 1 - As postprocessing: Render the normals/depth to a framebuffer, use a fragment shader to detect sillouette 2 โฆ
14ย years, 9ย months ago
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