16 years, 7 months ago
Highlights
JadeDragon:We are a team of 6 professional-level developers interested in working on a project together, and I am wondering if you and your team would be interested in havi…
16 years, 7 months ago
16 years, 7 months ago
Is there a way to view the x,y,z values of a vertex in a vertex buffer after the vertex has been transformed by DrawPrimitive in DirectX9? My first thought is to Lock the vertex…
16 years, 7 months ago
I am trying to match the camera settings in DirectX with those in a 3D Studio Max scene. The camera in max has an FOV parameter, yet the function D3DXMatrixOrthoLH does not take…
16 years, 8 months ago
I am using D3DXMatrixOrthoLH to render using orthographic projection, and the projection part works ok, but the clip planes are acting in world space, not view space. As I move…
17 years, 11 months ago
Latest Activity
See all in DiscussionsJadeDragon:We are a team of 6 professional-level developers interested in working on a project together, and I am wondering if …
16 years, 7 months ago
Nik02 mentioned:You can use PIX to [inspect] geometry before and after the transformations.I am new to using the PIX tool. …
16 years, 7 months ago
PIX looks like a great tool. But what action do I use to inspect the geometry after the DrawPrimitive call?
16 years, 7 months ago