I was looking at the documentation for ID3D10Device::IASetVertexBuffers, and it says "The method will not hold a reference to the interfaces passed in. For that reason, applicat…
16 years, 5 months ago
I was looking at the documentation for ID3D10Device::IASetVertexBuffers, and it says "The method will not hold a reference to the interfaces passed in. For that reason, applicat…
16 years, 5 months ago
17 years, 11 months ago
Excellent. Thanks for all your help!
17 years, 11 months ago
17 years, 11 months ago
I just started working on adding HDR to a DirectX 10 project, and before I dove into the more complex parts of it I figured I'd make sure I could render a source texture &#…
17 years, 11 months ago
Ohh, I see. That makes a lot of sense. So if I wanted my vertex positions to act as a sort of index into the render target, I'd pass them into the vertex shader as POSITIONT, an…
17 years, 11 months ago
I was looking at the documentation for ID3D10Device::IASetVertexBuffers, and it says "The method will not hold a reference to the …
16 years, 5 months ago
Excellent. Thanks for all your help!
17 years, 11 months ago
Ohh, I see. That makes a lot of sense. So if I wanted my vertex positions to act as a …
17 years, 11 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more