17 years, 10 months ago
Highlights
Thanks, that worked great!For anyone interested, here's the code.m_Device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); m_Device->SetRenderState(D3DRS_TEXTUREFACTOR, alph…
17 years, 10 months ago
Hi All, I have adjustable alpha working using BLENDFACTOR like this: unsigned char alpha = (int)(m_Alpha*255.0f); union AlphaUnion { DWORD dw; unsigned char bytes[4]; } alpha_fu…
17 years, 10 months ago
Hi guys, I have an interesting situation with my player--The player has several animations animated with slightly different rigs (the idle, run, and jump animations were on…
17 years, 11 months ago
Latest Activity
Thanks, that worked great!For anyone interested, here's the code.m_Device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); m_Device->SetRenderState(D3DRS_TEXTUREFACTOR, alpha_full.dw); // Multiply
17 years, 10 months ago
Hi All, I have adjustable alpha working using BLENDFACTOR like this: unsigned char alpha = (int)(m_Alpha*255.0f); union AlphaUnion { DWORD …
17 years, 10 months ago
Hi guys, I have an interesting situation with my player--The player has several animations animated with slightly different rigs (the …
17 years, 11 months ago