9 years, 1 month ago
Highlights
I am accumulating u: verts[ currVertIndex ].uv.X = outVerts[ currVertIndex - 1 ].uv.X + dist;
9 years, 1 month ago
9 years, 1 month ago
Hi, Im working on a procedural road system and I use bezier splines to genereate the mesh ( tri strip ) but I have a problem with calculating proper uv coordinates. The texture…
9 years, 1 month ago
hi can you explain me in what order data from my instanced vertex is passed to the shader, and why? this is my vertex declaration for instanced models: [color=#4A4A4A] [StructLa…
14 years, 8 months ago
hi i'm working on my own md5loader and i have problem, my model looks like this (cut on z axis - it displays only half of a mesh): what is the possible reason of…
17 years, 11 months ago
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See all in DiscussionsI am accumulating u: verts[ currVertIndex ].uv.X = outVerts[ currVertIndex - 1 ].uv.X + dist;
9 years, 1 month ago
I believe I am doing that: pos and prevPos in my code are the points on the spline ( center …
9 years, 1 month ago
Hi, Im working on a procedural road system and I use bezier splines to genereate the mesh ( tri strip …
9 years, 1 month ago