16 years, 8 months ago
Highlights
#include <earth.h>int main(int n, char **args){ Earth *EarthInstance = new Earth; while(Earth->run()) { if(Earth->IsException()) break; } delete EarthInstance;}
16 years, 8 months ago
16 years, 8 months ago
Hi guys, since yesterday I want to try to include additional HLSL Shader Files with the D3DX11 Effect Framework but I have none success. As I looked to the documentation, I foun…
16 years, 8 months ago
Hello, I'm new to Cg Shaders from nVidia and have developed a small wrapper to handle these shaders. All will be apply as I want but there is one thing that let me not slee…
17 years, 6 months ago
Oh my god, and now it works fine.Sometimes I watching hours to the monitor and a can't find the bug. What for an horror to waste time for this simple bug.Really really thank you…
16 years, 8 months ago
Latest Activity
See all in Discussions#include <earth.h>int main(int n, char **args){ Earth *EarthInstance = new Earth; while(Earth->run()) { if(Earth->IsException()) break; } delete EarthInstance;}
16 years, 8 months ago
Oh my god, and now it works fine.Sometimes I watching hours to the monitor and a can't find the bug. …
16 years, 8 months ago
Hi guys, since yesterday I want to try to include additional HLSL Shader Files with the D3DX11 Effect Framework but …
16 years, 8 months ago