16 years ago
Highlights
I have rewritten parts of engine code to use glDrawElements with indexed vertices instead. I again use GL_TRIANGLE_STRIP but each 2D rectangle calls glDrawElements with their ow…
16 years ago
16 years ago
Hi,I am a little bit confused about triangle strips and triangles. I am actually programming on OpenGL ES 2.0, but I think it doesn't matter as far as these functions are c…
16 years ago
Hi, I am trying to calculate vertex normals for my objects. By the way, I am not experienced in computer graphics. I took a sample from: http://pille.iwr.uni-heidelberg.de/wiki/…
17 years, 10 months ago
I may have found a solution, but that didn't work, may be I am doing it wrong.I call glDisableVertexAttribArray for disabling the previous attribute (vertex position) but that d…
16 years ago
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See all in DiscussionsI have rewritten parts of engine code to use glDrawElements with indexed vertices instead. I again use GL_TRIANGLE_STRIP but each …
16 years ago
I may have found a solution, but that didn't work, may be I am doing it wrong.I call glDisableVertexAttribArray for …
16 years ago
Hi,I am a little bit confused about triangle strips and triangles. I am actually programming on OpenGL ES 2.0, but …
16 years ago