16 years ago
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Community contributions featuredBillboard polygon with a "light ray" texture on it. Fade the polygon to invisible with distance.
16 years ago
16 years, 1 month ago
I'm trying to implement a wetness effect to simulate water moving over geometry, using a post-process. I am using a variation of the light pre-pass renderer. This gives me acces…
17 years, 2 months ago
That is not at all the purpose of the DSF buffer.The purpose of a DSF buffer allows you to use a lower-resolution light-buffer/g-buffer than the back-buffer. This also allows fo…
16 years, 1 month ago
16 years, 2 months ago
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See all in DiscussionsBillboard polygon with a "light ray" texture on it. Fade the polygon to invisible with distance.
16 years ago
That is not at all the purpose of the DSF buffer.The purpose of a DSF buffer allows you to use …
16 years, 1 month ago
-Generate a unit vector in a random direction-Multiply by the radius of the sphere-If you want the particle to be …
16 years, 2 months ago