16 years, 11 months ago
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16 years, 11 months ago
I have created a separate list of pointers, which works well. Thanks for the help!
16 years, 11 months ago
Hi there, I have the following classes (simplification): SceneManager { public: SceneManager(); virtual ~SceneManager(); /* loads of functions etc. */ std::list<SceneNode*>…
16 years, 11 months ago
Thanks for the responses. I will give dynamic casting a try.The last code section I posted was part of the rendering routine, which is called once per frame. And, seeing as…
16 years, 11 months ago
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I have created a separate list of pointers, which works well. Thanks for the help!
16 years, 11 months ago
Thanks for the responses. I will give dynamic casting a try.The last code section I posted was part of the …
16 years, 11 months ago
Hi there, I have the following classes (simplification): SceneManager { public: SceneManager(); virtual ~SceneManager(); /* loads of functions etc. */ …
16 years, 11 months ago