8 years, 11 months ago
Highlights
Hey there, i had fun playing a bit with your issue and i came up with this: #include <tuple> #include <string> #include <utility> #include <iostream> tem…
8 years, 11 months ago
9 years, 5 months ago
After reading countless articles around the net (from RandyGaul, T-Machine, articles or topics here in gamedev.net etc) i find them almost always lacking the description on how…
9 years, 5 months ago
Here is the problem: I have a spaceship flying into space (3D world), so no gravity, no frictions etc, with a certain velocity and direction (heading). The spaceship chan…
13 years, 1 month ago
I'm using Ogre3D 1.7.1.What i'm trying to do is to create a camera that rotates around and arbitrary point (like in a space game, or better example like Homeworld).This arbitrar…
16 years ago
Latest Activity
See all in DiscussionsHey there, i had fun playing a bit with your issue and i came up with this: #include <tuple> #include …
8 years, 11 months ago
Thanks Oberon and TheChubu, I kind of had the "solution" (at least for the issue I had) in my hands …
9 years, 5 months ago
I think the Artemis system has quite elegant ways of handling cross-component dependencies via placing an 'Aspect' abstraction between Systems …
9 years, 5 months ago