8 years, 4 months ago
Highlights
I have been working on a game with networked physics model that is almost identical to what you are proposing. So I can tell you it definitely works, getting things to be mostly…
8 years, 4 months ago
13 years, 9 months ago
I have used kDevelop, Anjuta, Eclipse-CDT and just plain old vim/g++ for extended periods of time. I haven't been completely satisfied and its to the point where I have stopped…
16 years, 8 months ago
I don't see a nice clean method for integrating the scenegraph transformation hierarchy with the physics engine. I found a previous discussion( http://www.gamedev.net/community/…
16 years, 11 months ago
I am trying to use gluUnProject generate a pick ray. However, mouse movement has no effect on the generated ray. If I rotate the camera the ray changes. The position of the…
17 years, 6 months ago
Latest Activity
See all in DiscussionsI have been working on a game with networked physics model that is almost identical to what you are proposing. …
8 years, 4 months ago
Andreas, I have a reference counting class that mixes weak and strong references without having to track references to …
13 years, 9 months ago
Lets see first of lets take coulombs equation: E = k*q/r^2 * (r-hat) q = P * dx, Where P …
15 years, 6 months ago