17 years, 9 months ago
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17 years, 9 months ago
If understand correctly, world/object space normal map are using three channels and tangent space normal map is using 2 channels? If there is not much performance penalty by usi…
17 years, 9 months ago
is it possible to render the stencil value into a texture and read the value later from the texture?
17 years, 8 months ago
Hi all, I have a quick question of normal map. As I know, normal map (not bump map) uses 3 channels. red and green channel are for binormal and tangent. what is blue channl for?…
17 years, 9 months ago
Hi, I would like to implement volumetric light. I have found following methods: 1. shadow map + sampling plane. (http://ati.amd.com/developer/gdc/mitchell_lightshafts.pdf) (http…
17 years, 9 months ago
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See all in Discussionsis it possible to render the stencil value into a texture and read the value later from the texture?
17 years, 8 months ago
If understand correctly, world/object space normal map are using three channels and tangent space normal map is using 2 channels? …
17 years, 9 months ago
That make sense. Thanks for all your answers!:)
17 years, 9 months ago