17 years, 10 months ago
Highlights
17 years, 10 months ago
Note that, although the above will get the GL text rendering to match GDI in terms of size, one difference you'll immediately notice is that GDI text rendering provides ant…
17 years, 10 months ago
When doing 2D OpenGL rendering and showing text (via wglUseFontOutlines and then calling the display lists), I can use the glScale to control the text size. My question is, what…
17 years, 10 months ago
I'm using an nVidia Quadro FX 1400 video card on my development machine with the latest drivers running on Windows XP SP2 using Visual C++ 2005 SP1. I ran gDEBugger fr…
17 years, 10 months ago
I think I figured it out!To determine the scale factors for a given glyph, you get the black box size (size of the smallest rectangle which encloses the rendered pixels) using b…
17 years, 10 months ago
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See all in DiscussionsNote that, although the above will get the GL text rendering to match GDI in terms of size, one difference …
17 years, 10 months ago
I think I figured it out!To determine the scale factors for a given glyph, you get the black box size …
17 years, 10 months ago
The simplest approach would probably be to look into GLUT. Write your app using GLUT, then you should be able …
17 years, 10 months ago