I'm changing my deferred shader to work in view space from world space but I'm having trouble getting the correct results from my normal mapping. I'm pretty sure I h…
14 years, 8 months ago
I'm changing my deferred shader to work in view space from world space but I'm having trouble getting the correct results from my normal mapping. I'm pretty sure I h…
14 years, 8 months ago
15 years, 4 months ago
Thanks again for all the help, I couldn't get the results that I wanted with the method you posted but it helped me come to a solution that's giving some nice results an…
15 years, 4 months ago
15 years, 4 months ago
I am trying to detect choke points along a path but I am unsure of the best way to achieve one of the steps. What I have so far is the path and the clearance along the path, but…
15 years, 4 months ago
I'm creating a game using DirectX 11 but I don't want to use the supplied DirectX matrices and functions. I have created my own Math classes with the help of some source…
15 years, 8 months ago
I'm changing my deferred shader to work in view space from world space but I'm having trouble getting the correct …
14 years, 8 months ago
Thanks again for all the help, I couldn't get the results that I wanted with the method you posted but …
15 years, 4 months ago
I'll probably have to combine some techniques and add some other steps as I think the complexity of the maps …
15 years, 4 months ago
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