I'm trying to implement a skinnedMesh using software skinning like in D3D9 demo .my code like this:void DrawMeshContainer(){... for (iBone = 0; iBone < cBones; ++iBone) { D3D…
16 years, 3 months ago
I'm trying to implement a skinnedMesh using software skinning like in D3D9 demo .my code like this:void DrawMeshContainer(){... for (iBone = 0; iBone < cBones; ++iBone) { D3D…
16 years, 3 months ago
16 years, 6 months ago
Quote:Original post by e3d_ALiVEyes, if you use d3d10, u can just "eat depth" without outputing everythingin d3d9 or if you using antializisng you have to output depth in pixel…
16 years, 6 months ago
16 years, 6 months ago
I'm adding fog to my scene, not volumetric fog, just simple linear fog effect as the hardware supplies fixed render pipeline fog effect. It seems that as I'm rendering my scene…
16 years, 6 months ago
I'm trying to add HDR to my demo. So I create a texture in A16B16G16R16F as RenderTarget. Then I added a small ball as the light source , to generate hight luminance. So I rende…
16 years, 6 months ago
I'm trying to implement a skinnedMesh using software skinning like in D3D9 demo .my code like this:void DrawMeshContainer(){... for (iBone …
16 years, 3 months ago
Quote:Original post by e3d_ALiVEyes, if you use d3d10, u can just "eat depth" without outputing everythingin d3d9 or if you …
16 years, 6 months ago
I'm adding fog to my scene, not volumetric fog, just simple linear fog effect as the hardware supplies fixed render …
16 years, 6 months ago
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