17 years, 8 months ago
Highlights
I managed to fix this by ignoring all materials with RGB value = 0.75294125. The textures then aligned correctly with the attributes. I'm not really sure where the magic number…
17 years, 8 months ago
17 years, 10 months ago
I have a problem loading a couple of .x file. The number of materials returned by D3DXLoadMeshFromX is not the same as the number of attributes after optimizing the mesh. This m…
17 years, 8 months ago
I'm trying to create a data / property editor for my visualization engine. For this, the information I want to obtain is similar to what Visual Studio's debugger displays about…
17 years, 10 months ago
17 years, 10 months ago
Latest Activity
See all in DiscussionsI managed to fix this by ignoring all materials with RGB value = 0.75294125. The textures then aligned correctly with …
17 years, 8 months ago
I have a problem loading a couple of .x file. The number of materials returned by D3DXLoadMeshFromX is not the …
17 years, 8 months ago
Quote:Original post by bluntman/editOops missed the "which may not be known at compile time" bit. Still just replace boost::variant with …
17 years, 10 months ago