17 years, 10 months ago
Highlights
17 years, 10 months ago
Actually here's some code may help:memset(d3dpp, 0, sizeof(D3DPRESENT_PARAMETERS)); // Common attribs d3dpp->Windowed = m_win.windowed; d3dpp->hDeviceWindow = m_win.hwnd;…
17 years, 10 months ago
When I enable the full scene antialiasing in DirectX 9, latest SDK, the program crashes at point where I create the vertex declaration claiming about null pointer access violati…
17 years, 10 months ago
Well the device is not created when FSAA is set. I tried playing with device type and vertex processing mode, but nothing changed. I got null device, with error code of invalid…
17 years, 10 months ago
Latest Activity
Actually here's some code may help:memset(d3dpp, 0, sizeof(D3DPRESENT_PARAMETERS)); // Common attribs d3dpp->Windowed = m_win.windowed; d3dpp->hDeviceWindow = m_win.hwnd; d3dpp->SwapEffect =
17 years, 10 months ago
Well the device is not created when FSAA is set. I tried playing with device type and vertex processing mode, …
17 years, 10 months ago
When I enable the full scene antialiasing in DirectX 9, latest SDK, the program crashes at point where I create …
17 years, 10 months ago