16 years, 4 months ago
Highlights
Just 4, you're telling it how many vertices to pass, each vertex in your case also has tex coords. If you had other attributes it would pass those along too. Unless you're plann…
16 years, 4 months ago
16 years, 4 months ago
I recently added multiple render targets to my engine, i also use 16x multisampling. Everything works fine until i quit and try to restart the app. If i enable multisampling i g…
16 years, 4 months ago
Is there some sort of limitation on the number of samples used in MSAA when using mutiple render targets? I have been using 16 samples up until now everything has been work…
16 years, 4 months ago
I'm trying to render to multiple render targets. I want to be able to disble/enable blending for specific render targets. From my understanding this can be done using GL_EXT_dra…
16 years, 4 months ago
Latest Activity
See all in DiscussionsJust 4, you're telling it how many vertices to pass, each vertex in your case also has tex coords. If …
16 years, 4 months ago
your setup and everything looks fine but you need to disable your fbo before you can actually read from it. …
16 years, 4 months ago
The dialogue box is from the nvidia opengl driver. So it's probably a driver issue. The fbo that i'm using …
16 years, 4 months ago