17 years, 10 months ago
Highlights
Quote:Original post by Erik Rufeltbut every Draw() call takes some time and you should minimize them if possible.That's what I thought. Thanks for the fast answer.
17 years, 10 months ago
(This question can be more general, but since I'm using DirectX, I wanted a DirectX specific answer (if it makes a difference)) In my side-scrolling 2D game, I make sure that my…
17 years, 10 months ago